One Shots
1 Hr Sessions Drafts

"The Iron Path"

Adventure Overview

The blacksmith Torg hires the adventurers to gather iron ore from a recently abandoned mine. They’ll face bandits, navigate traps, mine for ore, and survive a ferocious owlbear and a pack of wolves on their return trip.

Mystic Shard One-Shot Adventure: "The Iron Path"

Adventure Overview

The blacksmith Torg hires the adventurers to gather iron ore from a recently abandoned mine. They’ll face bandits, navigate traps, mine for ore, and survive a ferocious owlbear and a pack of wolves on their return trip..

Duration: 1 hour
Party Level: 1-3


Setup and Hooks

Torg, a burly blacksmith with a thick mustache and a booming laugh, calls out to the party in the local tavern.

"Adventurers, I’ve a job for you! The mine's too dangerous for me, but you lot look capable enough. Bring me back saddlebags full of iron ore, and I’ll make it worth your while—50 gold, split among the lot of ya. You’ll need these tools and my trusty mule, Rosie, to haul the load."


Preparation

Before heading out, the party can shop for supplies in the village. Allow them 10–15 minutes to purchase gear. Torg provides mining tools and Rosie, the mule, free of charge.


Encounters

1. The Bandit Ambush (15 minutes)

As the party travels up the 3-mile hilly road to the mine, they are ambushed by 3 human bandits.

Tactics:

Bandit Stat Block: Use the Bandit stat block from the Basic Rules.


2. The Mine Entrance Trap (10 minutes)

When the party reaches the mine, they notice it’s eerily quiet. If they investigate the entrance, a trap is triggered:

Allow the party to attempt a Perception or Investigation check (DC 12) to spot the trap and disable it.


3. Mining the Ore and Awakening the Owlbear (15 minutes)

The party ventures 2 miles into the mine and uses Torg’s tools to gather iron ore. As they work, the noise disturbs an angry Owlbear that has made its lair in a nearby cavern.

Owlbear Stat Block:

Tactics:
The owlbear charges the loudest party member, targeting whoever is mining. It fights until reduced to 15 HP, at which point it retreats if the party allows it.

Loot Opportunity: The party can skin the owlbear (DC 13 Survival check) for its pelt (worth 50 gold), claws (5 gold each), and/or meat (not valuable but edible).


4. The Wolf Pack Attack (10 minutes)

As the party returns with the ore-laden mule, they are attacked by 4 wolves on the road.

Wolf Stat Block: Use the Wolf stat block from the Basic Rules.

Tactics:
The wolves attempt to take down the mule first to get to the ore and meat. They scatter if two or more are killed.


Conclusion (5 minutes)

The party arrives back in town, triumphant. Torg greets them, inspects the ore, and pays them their reward:

Roleplaying Moment: Torg might also laugh about their encounter with Rosie (“Good ol’ Rosie kept her cool, eh? Tougher than she looks!”) and promises to tell everyone in the village about the party’s bravery.


Adjustments for Time

Enjoy the adventure! Would you like any additional details or tweaks?


"The Copper Horn Delivery"

Adventure Overview

The adventurers are hired by Lisa, the guild hall counterperson in the halfling fishing village of Tumblewharf. Their mission: escort a caravan containing 1,000 gold and three unknown magic items to the Dwarven Citadel 50 miles north. Along the road, they will face six encounters with goblins and a final showdown with a bugbear at the central trading fork.

Mystic Shard One-Shot Adventure: "The Copper Horn Delivery"

Adventure Overview

The adventurers are hired by Lisa, the guild hall counterperson in the halfling fishing village of Tumblewharf. Their mission: escort a caravan containing 1,000 gold and three unknown magic items to the Dwarven Citadel 50 miles north. Along the road, they will face six encounters with goblins and a final showdown with a bugbear at the central trading fork.

Duration: 1 hour
Party Level: 1-3

Setup


Encounters

The road north has six goblin ambushes (adjust the pacing for time as needed) and one climactic bugbear encounter. The players must defend the wagon from attack while traveling to their destination.

Encounter 1-6: Goblin Ambushes


Final Encounter: Bugbear Boss at the Fork


Arrival at the Dwarven Citadel


Ending

The players receive their gold and enjoy the satisfaction of a successful mission. If time permits, they can explore the Dwarven Citadel or roleplay their interactions with Feltor and the guild.

Let me know if you need maps, handouts, or other materials!